Levelup DigitalA curated collection of the most Inspiring Tutorials Fully narrated, step-by-step Video TutorialsLearn the capabilities of 2D & 3D software at the hands of a professional Show all Environment Art Sculpting/Modeling Photoshop Hard Surface Blender Concept Art Substance Designer Substance Painter Hard Surface,Substance Designer,Environment ArtFurniture Creation with Trim Textures | Max Kutsenko Hard Surface,Substance Designer,Environment ArtDamaged Pavement Stone | Khayyam Naghiyev Sculpting/Modeling,Substance Designer,Environment ArtStylized Castle Wall in ZBrush and Designer | Wang Shuchang Substance Designer,Environment ArtUsing Substance Designer in Production | Alex Beddows Substance Designer,Environment ArtFeather Creation | Romain Lemaire Substance Designer,Environment ArtSubstance Designer | Carlos Perfume Hard Surface,Concept Art,Substance Painter,Sculpting/ModelingCreating a Stylized Sword | Sabrina Echouafni Environment Art,Substance Designer,Substance PainterCreating a Smart Fur Material | QiYu Dai Substance Designer,Environment ArtStone Floor Creation using Scanned Assets | Enrico Tammekänd Substance DesignerIntro to Plugin Creation in Substance Designer | Ben Wilson Hard Surface,Substance Designer,Environment ArtProp Texturing in Substance Designer | Lee Borrer Substance Designer,Substance PainterCreating a Sci-Fi Mothership in Substance Designer | Eric Lautard Substance DesignerCreating a Royal Crown in Substance Designer | Daniel Thiger Substance Designer,Environment ArtBuilding a Medieval City in Substance Designer | Jan Trubač Substance DesignerAdvanced Pattern & Fabric Creation in Substance Designer | Pauline Boiteux Substance DesignerAdvanced Shape Creation in Substance Designer | Eric Wiley Photoshop,Blender,Concept Art,Environment Art,Sculpting/ModelingConcept Art Techniques using Photoshop and VR | Jakub Kowalczyk Sculpting/Modeling,Hard Surface,Substance Designer,Environment ArtCreating a Fantasy Trim Texture | Phil Liu Substance Designer,Hard SurfaceCreating a Military Radio in Substance Designer | Cem Tezcan Substance Designer,Environment ArtCreating a Pebbles Generator | Maximilien Vert Blender,Substance Painter,Sculpting/ModelingCreating a Renaissance Juliet | Rosa Lee Environment Art,Sculpting/Modeling,Substance Designer,Substance PainterCreating an Aged Wood Texture in Substance Designer | Derk Elshof Sculpting/Modeling,Concept ArtCreating an Elven Warrior | Dmytro Bajda Substance Designer,Environment ArtCreating Foliage in Substance Designer | Bogodar Havrylyuk Substance Designer,Environment ArtTerrain Erosion in Substance Designer | Bohdan Bilous Substance DesignerSubstance Designer Spaghetti & Meatballs | Daniel Thiger Sculpting/Modeling,Substance Designer,Environment ArtSculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone Substance Painter,Sculpting/ModelingSculpting & Texturing Harley Quinn | Rosa Lee Substance Painter,Sculpting/ModelingSculpting & Texturing a Chinese Dragon | Zhelong Xu Substance Designer,Environment ArtRoof Tiles in Substance Designer | Daniel Thiger Substance Designer,Environment ArtPlaster Wall with Parameter-driven Bullet Holes | Daniel Thiger Substance DesignerMosaic Creation Techniques with Substance Designer | Vincent Dérozier Photoshop,Blender,Environment Art,Sculpting/ModelingModeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth Photoshop,Hard Surface,Concept Art,Substance Painter,Sculpting/ModelingModeling and Texturing a Mechanical Dog | Lennard Claussen Substance DesignerMaking Oil Paintings in Substance Designer | Pauline Boiteux Sculpting/Modeling,Substance Painter,Environment ArtGame-Ready Tree Creation from Maya to Unreal | Simon Barle Hard Surface,Substance Painter,Sculpting/ModelingFuturistic Weapon Creation | Lennard Claussen Sculpting/Modeling,Substance Painter,Environment ArtEssential Rock Creation Techniques | Daniel Castillo Hard Surface,Substance Painter,Sculpting/ModelingDesigning, Modeling, and Texturing an Aircraft | Andreas Ezelius Environment Art,PhotoshopCreating Stylized Textures for Games | Ishmael Hoover Sculpting/Modeling,Substance Painter,Environment ArtCreating Modular Trees for Games | Daniel Castillo Environment ArtCreating Game-Ready Vegetation | Patrick Gladys Substance DesignerLearn Substance Designer