Creating a Fantasy Trim Texture | Phil Liu

Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects. This tutorial takes you through some great workflows on how to create super detailed shapes utilizing Maya, Substance Designer and Substance Painter to get incredible results.

Follow along as Phil shares his professional techniques for breaking down the process of creating a variety of ornate shapes for trims in different styles, from art nouveau to gothic.

FormatVideo TutorialSoftwareMaya, ZBrush, Substance Designer, Substance PainterLevelIntermediateDuration12 HoursPrerequisiteFamiliar with software usedArtistPhil LiuPortfoliohttps://www.artstation.com/eclypse

  • Reference
  • Principles & Tools
  • Circle Trim
  • Art Nouveau
  • Ornate Circle
  • Ornate Trim
  • Kit Bash
  • Baking
  • Gothic Shapes
  • Material Creation
  • Application

Phil is a Senior 3D Artist working the video game industry for more than 6 years. He has worked at many AAA studios such as 343 Industries, ArenaNet, Monolith Productions (WB games). He has contributed to multiple titles including Middle Earth Shadow of War, Guild Wars 2, Halo 5, Saints Row 4 as well as multiple upcoming unannounced games. Primarily an environment artist, he also has professional experience in weapon, vehicle, and creature creation. His work can be seen in 3D World Magazine 247, 80lvl, and Expose 9. In his spare time, he is super passionate about creating fantasy and sci-fi art work.

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