Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.

Watch how Daniel breaks down his references, learn his approach to creating procedural materials, and learn what it takes to create a full material in Substance Designer.

Whether you’re a beginner or advanced user, you will come away with something new to integrate into your workflow.

FormatVideo TutorialSoftwareSubstance DesignerLevelBeginner to IntermediateDuration3 HoursPrerequisiteBasic knowledge of software usedArtistDaniel ThigerPortfoliowww.artstation.com

  • Reference Breakdown
  • Creating Base Shapes
  • Combining Shapes
  • Finishing the Material

With 15 years of experience in the gaming industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series project, and served as a speaker at GDC 2018. His workflow and techniques can be found in 3D Artist, 80lvl, Substance, and Marmoset Toolbag. He offers tutorials teaching the community how to learn Substance Designer from the ground up.

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

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