Futuristic Weapon Creation | Lennard Claussen

One glimpse at Lennard Claussen’s portfolio, and you’ll understand why we’re thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process.

In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.

By the end of this tutorial, you will have a solid understanding of how to create complex geometry in Maya, how to detail your models and create realistic-looking textures, as well as how to create a final portfolio piece.

If you’re not following Lennard yet, you should. And if you’re ready to learn his workflow from start to finish, check out this tutorial.

FormatVideo TutorialSoftwareMaya, Substance Painter, PhotoshopLevelIntermediateDuration15 HoursPrerequisiteFamiliar with software usedArtistLennard ClaussenPortfolioartstation.com

  • Gun Design
  • Scripts & Setup
  • Modeling
  • Modeling Details
  • UVs
  • Material Creation
  • Texture Cleaning
  • Texture Detailing
  • Rendering

Lennard is a digital artist from Hamburg, Germany. He currently works as a freelancer in the field of look development at Infected Digital. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard’s asset creation workflow has been featured on 80lvl.

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

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