Creating an Aged Wood Texture in Substance Designer | Derk Elshof

The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.

Derk is well known for his clean style, attention to detail, and his ability to recreate almost any type of material using nothing but Substance Designer. And as a bonus, watch as Derk sculpts a medieval door and applies his texture in Substance Painter.

FormatVideo TutorialSoftwareSubstance Designer, Substance Painter, ZBrushLevelBeginner to IntermediateDuration3 Hours Designer (narrated) | 3 Hours 20 Minutes ZBrush & Painter (unnarrated)PrerequisiteBasic knowledge of software usedArtistDerk ElshofPortfoliohttps://www.artstation.com/derkelshof

  • Setup
  • Grain
  • Knot
  • Surface
  • Slider
  • Color
  • Bonus: Sculpting
  • Bonus: Texturing

Derk is a Junior Material Artist at Massive Entertainment – A Ubisoft Studio. He got his start as a 2D/3D Artist in Motion Graphics and VFX. While studying 3D Animation, he found his passion for material creation while using Substance Designer. Upon graduating he freelanced for Dekegon before making his way to Massive. His breakdowns and methodology can be found on Experience points and 80lvl.

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