Essential Rock Creation Techniques | Daniel Castillo

In this fully narrated, step-by-step tutorial Daniel Castillo teams up with Levelup.Digital to share his impressive sculpting and texturing techniques for creating rocks. This is an essential lesson for anyone looking to learn how to create game-ready, realistic rocks from start to finish.

Daniel starts by sharing his sculpting workflow and brushes in ZBrush, followed by low poly, UVs, and map baking. The tutorial also covers texturing in Substance Painter as well as his presentation in Marmoset Toolbag.

Whether you’re new to rock creation, or an experienced professional, get ready to pick up some useful tools and techniques!

FormatVideo TutorialSoftwareZBrush, Substance Painter, Blender, xN, Marmoset ToolbagLevelIntermediateDuration6 HoursPrerequisiteFamiliar with software usedArtistDaniel CastilloPortfolio

  • Setup
  • Sculpting
  • Low Poly
  • Creating UVs
  • Baking
  • Texturing
  • Rendering

Daniel Castillo is an Environment Artist from Spain well know for his amazing rock sculpts. His distinct and clean style really sets his work apart. He has experience working at Machine Games in Sweden and Mercury Steam in Madrid.

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

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