Creating Modular Trees for Games | Daniel Castillo

By popular demand, Daniel Castillo has teamed up with Levelup.Digital once again to bring you insights into his amazing techniques and workflow. This time he is designing, planning, and sculpting a modular tree.

Understanding how to make modular assets is an essential skill for any game artist. Not only will you learn how to make incredible artwork, the result will be highly efficient in terms of performance and texture memory use. 

Follow along as Daniel shows off the flexibility of creating modular assets with his gnarly tree creation by custom fitting it onto the rock sculpture he created in his previous Levelup.Digital tutorial. 

Learning these techniques will allow you to improve the look of your game without sacrificing asset diversity, with the added bonus of huge saves on texture memory and shader calls since all trees can use the same texture and shader. 

FormatVideo TutorialSoftwareZBrush, 3ds Max, Substance Painter, Marmoset ToolbagLevelIntermediateDuration4 HoursPrerequisiteFamiliar with software usedArtistDaniel CastilloPortfoliohttps://artstation.com/danicastillo83

  • Reference
  • Sculpting
  • Low Poly
  • UVs
  • Baking
  • Texturing
  • Assembling
  • Rendering

Daniel Castillo is an Environment Artist from Spain. He specializes in creating realistic props and environments for games, and is well know for his amazing rock sculpts. He has experience working at Machine Games and Mercury Steam. Currently Daniel is a Senior 3D Artist at elite3d.

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