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Creating a Fantasy Trim Texture | Phil Liu

Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone

Creating an Aged Wood Texture in Substance Designer | Derk Elshof

Creating Modular Trees for Games | Daniel Castillo

Game-Ready Tree Creation from Maya to Unreal | Simon Barle

Terrain Erosion in Substance Designer | Bohdan Bilous

Substance Designer Spaghetti & Meatballs | Daniel Thiger

Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius

Futuristic Weapon Creation | Lennard Claussen

Sculpting & Texturing Harley Quinn | Rosa Lee

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