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Creating a Fantasy Trim Texture | Phil Liu
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
Creating Modular Trees for Games | Daniel Castillo
Game-Ready Tree Creation from Maya to Unreal | Simon Barle
Terrain Erosion in Substance Designer | Bohdan Bilous
Substance Designer Spaghetti & Meatballs | Daniel Thiger
Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius
Futuristic Weapon Creation | Lennard Claussen
Sculpting & Texturing Harley Quinn | Rosa Lee
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