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Environment Art

Building a Medieval City in Substance Designer | Jan Trubač

Modeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth

Concept Art Techniques using Photoshop and VR | Jakub Kowalczyk

Creating a Fantasy Trim Texture | Phil Liu

Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone

Creating an Aged Wood Texture in Substance Designer | Derk Elshof

Creating Modular Trees for Games | Daniel Castillo

Game-Ready Tree Creation from Maya to Unreal | Simon Barle

Terrain Erosion in Substance Designer | Bohdan Bilous

Essential Rock Creation Techniques | Daniel Castillo

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