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Environment Art
Building a Medieval City in Substance Designer | Jan Trubač
Modeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth
Concept Art Techniques using Photoshop and VR | Jakub Kowalczyk
Creating a Fantasy Trim Texture | Phil Liu
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
Creating Modular Trees for Games | Daniel Castillo
Game-Ready Tree Creation from Maya to Unreal | Simon Barle
Terrain Erosion in Substance Designer | Bohdan Bilous
Essential Rock Creation Techniques | Daniel Castillo
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