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Environment Art

Creating Stylized Textures for Games | Ishmael Hoover

Creating a Pebbles Generator | Maximilien Vert

Roof Tiles in Substance Designer | Daniel Thiger

Creating Game-Ready Vegetation | Patrick Gladys

Creating Foliage in Substance Designer | Bogodar Havrylyuk

Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

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