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Environment Art
Creating Stylized Textures for Games | Ishmael Hoover
Creating a Pebbles Generator | Maximilien Vert
Roof Tiles in Substance Designer | Daniel Thiger
Creating Game-Ready Vegetation | Patrick Gladys
Creating Foliage in Substance Designer | Bogodar Havrylyuk
Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger
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