Bohdan Bilous

Collaborators

Bohdan is an Environment Artist working in Poland. He is passionate about art and games, and specializes in creating props, environment assets and textures for games. Substance designer is his favorite tool for creating procedural materials. He has worked on simulation projects that involve plane mechanics and cooking, as well as Evropa Universals and others.

Portfolio: https://artstation.com/bohdan


Andreas Ezelius

Collaborators

Andreas Ezelius is a Principal 3D Artist at EA Dice in Stockholm. He has worked in the video game industry since 2007. His work can be seen in Mirror’s Edge, Battlefield, Need For Speed, and Star Wars Battlefront. If you’re interested in learning more about Andreas’ workflow, check out his interview on The Collective Podcast (https://www.thecollectivepodcast.com/170-andreas-ezelius)

Portfolio: https://artstation.com/ezelius


Rosa Lee

Collaborators

Rosa Lee is a Senior Character Artist working at Riot Games. She has six years of experience in the industry, and has worked at studios such as 343 and Bungie. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, Guild Wars 2, and is currently working on Valorant. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.

Portfolio: https://artstation.com/kokoly777


Lennard Claussen

Collaborators

Lennard Claussen is a digital artist from Hamburg, Germany. He has been working for 4 years in the fields of architecture, automotive, and games. As a look development artist and realtime 3D artist, he has worked for companies such as Volkswagen, Infected Digital, Exozet, and Slipgate Ironworks. As a technical environment artist, he has worked on large scale retail architecture projects for companies such as Ikea, Hoeffner, and FOM Real Estate. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard’s asset creation workflow has been featured on 80lvl.

Portfolio: https://artstation.com/lennardclaussen


Maximilien Vert

Collaborators

Maximilien is a Texture Artist working at Adobe/Allegorithmic’s Signature Source. He discovered his passion for 3D art at the end of his Fine Art studies in France. Through personal experimentation and learning from tutorials in his spare time, Maximilien developed his own distinct art style. He is a big fan of procedural workflows, and many of his projects feature the use of generators to create infinite variations.

Portfolio: https://artstation.com/maximilienvert


Daniel Castillo

Collaborators

Daniel Castillo is an Environment Artist from Spain. He specializes in creating realistic props and environments for games, and is well know for his amazing rock sculpts. He has experience working at Machine Games and Mercury Steam. Currently Daniel is a Senior 3D Artist at elite3d.

Portfolio: https://artstation.com/danicastillo83


Ishmael Hoover

Collaborators

Ishmael is a concept and texture artist based in Irvine, California. He graduated from San Jose State’s Animation Illustration program in 2012. He has since been working in the video game industry. His day-to-day schedule involves a lot of Photoshop, 3ds Max, and 3DCoat. He is passionate about history, mythology, archaeology, and fossils. His personal art sometimes reflects these interests.

Portfolio: https://artstation.com/izzyh


Patrick Gladys

Collaborators

Patrick’s career began at Crytek, where he contributed to projects such as Crysis 3, Ryse: Son of Rome, and others. In 2015 he joined DICE in Stockholm, Sweden to work on the visually acclaimed Star Wars: Battlefront. After completing Battlefront 2, he moved back to Germany for the ambitious Star Citizen at Cloud Imperium Games – building procedural content like planets, caves, and materials. Patrick specializes in natural environments including foliage, and shares his knowledge on various platforms like 80.lvl or 3D Artist Magazine.

Portfolio: https://artstation.com/patgladys


Bogodar Havrylyuk

Collaborators

Bogodar is an Environment Artist from Lviv, Ukraine. He currently works at N-ix. He specializes in foliage creation, and is well known in the Substance Designer community for his attention to details and hyper-realistic vegetation projects. Bogodar’s procedural workflow has been featured in Substance and 80lvl.

Portfolio: https://artstation.com/bogodarhavrylyuk


Zhelong Xu

Collaborators

Zhelong is a world renowned freelance digital artist, working in film and on personal projects. He was born in JingDeZhen, a town in China famous for producing porcelain. Zhelong’s work is heavily influenced by traditional Chinese culture, evident in his design and color choices. A fan of dragons, they are a recurring theme in his projects and are instantly recognizable as carrying his distinctive art style. A speaker at Substance Days Shanghai 2019, Zhelong’s work served as Substance Painter 2017’s splash screen, and Substance Source’s campaign image. In 2019, Allegorithmic published a collection of Zhelong’s work in a book called “Yechawood: The Art of Zhelong Xu.”

Portfolio: https://artstation.com/zhelong