Khayyam Naghiyev

Collaborators

Khayyam Naghiyev is a Material Artist working at Ubisoft Ivory Tower in Lyon, France. He specializes in material creation, environment art, and asset creation.

Portfolio: https://www.artstation.com/kn96


Alex Beddows

Collaborators

Alex Beddows is a Senior Environment Artist at Respawn Entertainment, currenly working on Star Wars Jedi: Survivor. He has nearly ten years of experience in varying sectors of the game industry, from mobile to AAA. He has previously led teams as both Lead and Principle Environment Artist at outsource studios working on titles such as Returnal and Scavengers before moving in-house at Counterplay games to release Godfall on PS5, as well as working with the Microsoft Games studio – The Initiative.

Portfolio: https://www.artstation.com/alexbeddows


Shuchang Wang

Collaborators

Wang Shuchang is a Material Artist from Shanghai, working at Tencent. He specializes in making material shaders and developing material libraries. His work includes production design for films and games.

Portfolio: https://www.artstation.com/wangshuchang


Ben Wilson

Collaborators

Ben Wilson is a Material and Technical Artist in the games industry. He has over a decade of experience and has worked on a number of AAA titles, such as Wolfenstein 2: New Colossus, Doom Eternal and Tom Clancy’s: The Division.

Ben has spent many years working with Substance Designer and enjoys exploring new workflows and ideas.

Much of this, is creating robust and easy to use tools inside Designer, which extends to the Python API with plugin creation.

Ben engages the community by offering tutorials and mentorships to help fellow artists learn and grow inside Designer. He has also collaborated with Allegorithmic on their Substance Source Signature series as well as given various talks on his workflow and techniques.

Portfolio: https://artstation.com/benwilson


Romain Lemaire

Collaborators

Romain Lemaire is a freelance 3D artist who works on projects for games, movies, as well as architecture. His clients include Lacoste, Dekogon, and Decathlon. He shares his knowledge as a University lecturer in France, and offers professional training in Substance.

Portfolio: https://artstation.com/rlemaire


Sabrina Echouafni

Collaborators

Sabrina Echouafni is a 3D Environment Artist at Valkyrie Entertainment, currently working on the next God of War. Her past experience includes working with Warner Bros Animation, as well as Insomniac. She shares her workflow and thought processes, as well as offers mentorships to new artists and students through her twitter @SEchouafni.

Portfolio: https://artstation.com/lurcis


Enrico Tammekänd

Collaborators

Enrico Tammekänd is a Material and Environment Artist working at Counterplay Games. He specializes in material and texture creation, as well as overall game development. He’s worked with companies such as Ubisoft, Dekogon, GameTextures, Textures.com and Substance3D. You can find learning content from Enrico on platforms such as Substance Academy and Artstation. His passion lies in creating immersive game universes with the hope of one day developing his own IP.

Portfolio: https://artstation.com/enricot


QiYu Dai

Collaborators

Qiyu Dai (aka Aiden) is a Senior Artist who has been working at Ubisoft for the past 7 years. He has worked on titles such as Rainbow Six Seige and is currently working on For Honor.

Aiden started working with Substance Designer back in 2015. He trains artists in Substance and the PBR workflow for texture creation.

Portfolio: https://artstation.com/saucerain


Carlos Perfume

Collaborators

Carlos Perfume is an Environment Artist who previously worked on Halo at Microsoft/343 Industries. He currently works at Heart Machine, known for the game Hyper Light Drifter. His environment piece, The Garden, can be seen featured in UE4’s spotlight.

Portfolio: https://artstation.com/jokeyjay24


Lee Borrer

Collaborators

Lee is a 3D Artist in Brighton, England with over 5 years industry experience working on projects ranging from Military mixed reality simulators to casual mobile racing games. His client list is full of renowned companies like Channel 4, Hasbro and Atari. He is passionate about all aspects of texturing and specializes in material creation using Substance Designer. The artistic and technical aspects of creating immersive and believable 3D art is something he particularly enjoys.

Portfolio: https://artstation.com/meser