Max Kutsenko
Collaborators
Max Kutsenko is a material artist from Estonia, who works at Ubisoft in Barcelona. An expert in Substance Designer, Substance Painter, and Houdini, his materials are featured on multiple CG content libraries such as textures.com and gametextures.com.
Portfolio: https://www.artstation.com/maxkutsenko
Khayyam Naghiyev
Collaborators
Khayyam Naghiyev is a Material Artist working at Ubisoft Ivory Tower in Lyon, France. He specializes in material creation, environment art, and asset creation.
Portfolio: https://www.artstation.com/kn96
Alex Beddows
Collaborators
Alex Beddows is a Senior Environment Artist at Respawn Entertainment, currenly working on Star Wars Jedi: Survivor. He has nearly ten years of experience in varying sectors of the game industry, from mobile to AAA. He has previously led teams as both Lead and Principle Environment Artist at outsource studios working on titles such as Returnal and Scavengers before moving in-house at Counterplay games to release Godfall on PS5, as well as working with the Microsoft Games studio – The Initiative.
Portfolio: https://www.artstation.com/alexbeddows
Shuchang Wang
Collaborators
Wang Shuchang is a Material Artist from Shanghai, working at Tencent. He specializes in making material shaders and developing material libraries. His work includes production design for films and games.
Portfolio: https://www.artstation.com/wangshuchang
Ben Wilson
Collaborators
Ben Wilson is a Material and Technical Artist in the games industry. He has over a decade of experience and has worked on a number of AAA titles, such as Wolfenstein 2: New Colossus, Doom Eternal and Tom Clancy’s: The Division.
Ben has spent many years working with Substance Designer and enjoys exploring new workflows and ideas.
Much of this, is creating robust and easy to use tools inside Designer, which extends to the Python API with plugin creation.
Ben engages the community by offering tutorials and mentorships to help fellow artists learn and grow inside Designer. He has also collaborated with Allegorithmic on their Substance Source Signature series as well as given various talks on his workflow and techniques.
Portfolio: https://artstation.com/benwilson
Romain Lemaire
Collaborators
Romain Lemaire is a freelance 3D artist who works on projects for games, movies, as well as architecture. His clients include Lacoste, Dekogon, and Decathlon. He shares his knowledge as a University lecturer in France, and offers professional training in Substance.
Portfolio: https://artstation.com/rlemaire
Sabrina Echouafni
Collaborators
Sabrina Echouafni is a 3D Environment Artist at Valkyrie Entertainment, currently working on the next God of War. Her past experience includes working with Warner Bros Animation, as well as Insomniac. She shares her workflow and thought processes, as well as offers mentorships to new artists and students through her twitter @SEchouafni.
Portfolio: https://artstation.com/lurcis
Enrico Tammekänd
Collaborators
Enrico Tammekänd is a Material and Environment Artist working at Counterplay Games. He specializes in material and texture creation, as well as overall game development. He’s worked with companies such as Ubisoft, Dekogon, GameTextures, Textures.com and Substance3D. You can find learning content from Enrico on platforms such as Substance Academy and Artstation. His passion lies in creating immersive game universes with the hope of one day developing his own IP.
Portfolio: https://artstation.com/enricot
QiYu Dai
Collaborators
Qiyu Dai (aka Aiden) is a Senior Artist who has been working at Ubisoft for the past 7 years. He has worked on titles such as Rainbow Six Seige and is currently working on For Honor.
Aiden started working with Substance Designer back in 2015. He trains artists in Substance and the PBR workflow for texture creation.
Portfolio: https://artstation.com/saucerain
Carlos Perfume
Collaborators
Carlos Perfume is an Environment Artist who previously worked on Halo at Microsoft/343 Industries. He currently works at Heart Machine, known for the game Hyper Light Drifter. His environment piece, The Garden, can be seen featured in UE4’s spotlight.
Portfolio: https://artstation.com/jokeyjay24