Lee Borrer
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2021/01/LeeBorrer_BlackWhitePicture-uai-193x258.jpg)
Collaborators
Lee is a 3D Artist in Brighton, England with over 5 years industry experience working on projects ranging from Military mixed reality simulators to casual mobile racing games. His client list is full of renowned companies like Channel 4, Hasbro and Atari. He is passionate about all aspects of texturing and specializes in material creation using Substance Designer. The artistic and technical aspects of creating immersive and believable 3D art is something he particularly enjoys.
Portfolio: https://artstation.com/meser
Jan Trubač
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/10/ProfileBW-uai-193x258.jpg)
Collaborators
Jan Trubač is a VFX artist from the Czech Republic. He is famous for winning the Substance Insanity Award 2019 with his incredible City project. Jan specializes in texture and material creation, and has a background in Computer Graphics and Image processing. He has a passion for real-time graphics/VR, procedural tools and non-destructive workflows.
Portfolio: https://www.artstation.com/jantru
Eric Lautard
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/10/eric_lautard_bw-uai-193x258.jpg)
Collaborators
Eric Lautard is a VFX artist from France. He has over 17 years of experience in the CG Industry, from 3D web real-time to CG supervision on films such as Sherlock Gnomes L’Odyssee, and Santa & Cie. He’s worked on projects for clients such as Peugeot, Cartier, Nissan, and Louis Vuitton.
In 2018 he joined the talented Adobe/Allegorithmic Substance Source team, where he produced many of the amazing materials you can find in the Substance Source library, such as Automotive, Skin, Creatures, Architecture and Fashion.
Winning 3rd place in Allegorithmic’s 2016 Contest with his very first material, he has never left Designer since. He continues to explore new workflows with constant attention to detail.
Portfolio: https://www.artstation.com/eric-lautard
Casper Wermuth
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/07/20200612-uai-193x258.jpg)
Collaborators
Casper Wermuth has spent the last 7 years of his career working with environments in games. He currently works as a Senior Lead Environment Artist at Ubisoft Germany, where he specializes in stylized PBR environments, and sets both technical and artistic benchmarks for the team. His work has been featured on 80lv.
Portfolio: https://artstation.com/wermuth
Dmytro Bajda
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/07/dmytro2-scaled-uai-193x258.jpg)
Collaborators
Dmytro Bajda is a digital sculptor who began working in the 3D field in 2017. He is self-taught in ZBrush. Prior to becoming a digital sculptor, he worked as an architect for ten years, where he honed in on his drawing skills. His clients include Epic Games, several mobile companies, and outsourcing studios. He has worked on several collectibles and 3D printing statuette projects.
Portfolio: https://artstation.com/demonu4
Jakub Kowalczyk
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/07/Jakub_Kowalczyk_Headshot_2-uai-193x258.jpg)
Collaborators
Jakub Kowalczyk is a Concept Artist at EA Dice in Stockholm with seven years of experience in the gaming industry. He is an expert in atmosphere, architecture, and environments. His main interest lies in VR technology and the possibilities that it has brought to the industry. He loves experimenting with different 3D tools and finding fresh solutions for solving common tasks in unique ways. He collaborated with Gravity Sketch’s development team to improve the software.
Portfolio: https://artstation.com/jakubkowalczyk
Dannie Carlone
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/04/bio_photo-uai-193x258.jpg)
Collaborators
Dannie Carlone is a Senior Environment Artist with 9 years of experience. He’s worked at studios such as Vigil Games, Crystal Dynamics, and currently works at Santa Monica Studio. His work can be seen in games such as God of War and in the Tomb Raider franchise.
Portfolio: https://www.artstation.com/danniecarlone
Phil Liu
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/04/Photo-uai-193x258.jpg)
Collaborators
Phil is a Senior 3D Artist working the video game industry for more than 6 years. He has worked at many AAA studios such as 343 Industries, ArenaNet, Monolith Productions (WB games). He has contributed to multiple titles including Middle Earth Shadow of War, Guild Wars 2, Halo 5, Saints Row 4 as well as multiple upcoming unannounced games. Primarily an environment artist, he also has professional experience in weapon, vehicle, and creature creation. His work can be seen in 3D World Magazine 247, 80lvl, and Expose 9. In his spare time, he is super passionate about creating fantasy and sci-fi art work.
Portfolio: https://www.artstation.com/eclypse
Derk Elshof
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2020/04/derk-elshof-avatar-uai-193x258.png)
Collaborators
Derk is a Junior Material Artist at Massive Entertainment – A Ubisoft Studio. He got his start as a 2D/3D Artist in Motion Graphics and VFX. While studying 3D Animation, he found his passion for material creation while using Substance Designer. Upon graduating he freelanced for Dekegon before making his way to Massive. His breakdowns and methodology can be found on Experience points and 80lvl.
Portfolio: https://www.artstation.com/derkelshof
Simon Barle
![](https://usercontent.one/wp/levelup.digital/wp-content/uploads/2019/12/Profile-uai-193x258.jpg)
Collaborators
Simon Barle is a foliage expert with 8 years of experience in the game industry. He has worked on Star Wars Battlefront, as well as several of the Battlefield series while at DICE. He is currently an Environment Artist at Ubisoft in Sweden. Simon is passionate about vegetation in games, and sees it as a great way to ground the setting. He always tries to combine different techniques and technologies to achieve high quality results in his foliage work. His work has been featured numerous times in 3D Artist Magazine, 80 lvl, as well as other publications.
Portfolio: https://artstation.com/simonbarle